Only pre-made parts, no options for player made functional builds with hinges or rotors Only the numerous weapons cause damage, no ramming Integrity of builds is not that important, one block can hold an infinite mass together
'simple' building, no physical connection between components like fuel to engine needed, just need to be somewhere on vessel, all block hitboxes are square/blocks can 'float' on objects that dont fill out their hitbox Has NPCs and procedually generated galaxies, some scenarios with story (text based) Dedicated sIngleplayer content available Why did you choose a particular one? I can't say anything about satisfactory as I haven't played it, but I can tell you about SE and Empyrion, I refrain from making pro/con as the two are very different and subjective to your personal taste:
What are the strong/weak points of these games? Originally posted by clop1000:These games seem a little bit similar in theme and gameplay (maybe except for satisfactory)